![]() ![]() ![]() Remember, if you need help with your Android app development, you can hire Android developers from Reintech. Adaptive icons are essential for creating a consistent and visually appealing app experience across various Android devices. In this tutorial, we covered how to develop an Android app with an adaptive icon by designing the icon, implementing it in the app, and testing its adaptability on different devices. You can also test the icon on different devices and Android versions to ensure it works as expected. ![]() The adaptive icon should automatically adapt to the device's display size and launcher configuration. Once the app is installed, check the app icon on the device's launcher. To test your adaptive icon, deploy your app to an Android device or emulator: Step 4: Testing the Adaptive Icon on Different Devices This XML file defines the adaptive icon by referencing the background and foreground layers you added earlier. If you don't have this file, create a new one with the following content: Go to the "res/mipmap-anydpi-v26" folder and open the "ic_launcher.xml" file.Rename them to "ic_launcher_background" and "ic_launcher_foreground" respectively. Copy your background and foreground images to the "res/drawable" folder of your project.Now that you have a new Android project, follow these steps to add your adaptive icon: Step 3: Adding the Adaptive Icon to the Project Choose a name for your app and set the package name, language (Java or Kotlin), and minimum API level (recommended: API 26 or higher).Select "Empty Activity" as the project template.Open Android Studio and create a new project: Ensure there is sufficient contrast between the background and foreground colors.Both layers should be saved as individual PNG or vector files (SVG or XML).The foreground layer should be smaller than the background layer, ideally 72x72 dp.The final icon size should be 108x108 dp (density-independent pixels).Use your preferred graphic design tool (e.g., Adobe Illustrator, Sketch, or Figma) to create two separate layers for the background and foreground. The background layer is usually a single color or gradient, while the foreground layer contains the main visual elements of the icon. A vector image or high-resolution raster image for your iconĪn adaptive icon consists of two layers: the background layer and the foreground layer.A basic understanding of Android app development.An Android device or emulator for testing.Android Studio (latest version recommended).In this tutorial, we'll discuss how to develop an Android app with an adaptive icon from scratch, including designing the icon, implementing it in the app, and testing its adaptability on different devices.īefore you begin, make sure you have the following tools and resources: They provide a visually appealing and consistent appearance across various devices, display sizes, and launcher configurations. Log.d("BUTTONS", "User tapped the Supabutton")īutton button = (Button) findViewById(R.id.supabutton) ītOnClickListener(new View.Adaptive icons are a crucial element in modern Android app development. SetOnClickListener(View.OnClickListener), Object and assign it to the button by calling To declare the event handler programmatically, create an The previous code generates something like this: Figure 1. Whether you want a button with text, an icon, or both: You can create a button in your layout in one of three ways, depending on Note: For a better UI and user experience, see the A button consists of text or an icon, or both, that communicates what action occurs when the user ![]()
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